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· via The Verge

AMD brings FSR 4.1 upscaling to Xbox consoles, Radeon RX 6000 GPUs and handhelds

AMD is extending FSR 4.1 upscaling to Xbox Series consoles, Radeon RX 6000-series GPUs, Ryzen AI laptops and handhelds, with PC support rolling out now and console availability still undated.

AMD brings FSR 4.1 upscaling to Xbox consoles, Radeon RX 6000 GPUs and handhelds

AMD expands FSR 4.1 well beyond current-gen cards

AMD is pushing its FSR 4.1 upscaling technology across a much wider slice of hardware. According to The Verge, the feature is coming to Xbox Series S and Series X consoles, laptops, Radeon RX 6000-series graphics cards, and handhelds such as the Xbox Ally X devices.

The PC side of the rollout starts immediately. Radeon RX 6000-series owners get FSR 4.1 today, alongside devices built on Ryzen AI Max 300 and 400 series and Ryzen AI 9 300 and 400 series chips, delivered through the Adrenalin Edition 26.10.1 driver. The Verge reports that machines based on Gorgon Halo and Strix Halo silicon are included in today's release as well.

FSR 4.1 first shipped in March for Radeon RX 9000-series cards, and AMD had pledged to bring it to older GPUs and handhelds within the year. The upscaler is supported in more than 300 games, with The Verge naming Cyberpunk 2077, Battlefield 6 and Assassin's Creed Shadows among the titles that benefit.

Xbox support is coming, but with no date

Console owners will have to wait. Neither Microsoft nor AMD has said when FSR 4.1 will arrive on Xbox, and The Verge notes that console availability is listed only as "coming soon."

When it does ship, the biggest beneficiary may be the Xbox Series S, the lower-spec of the two consoles, where upscaling has to do more of the work to hit target frame rates. Xbox CTO Scott Van Vilet, quoted by The Verge, said the company has "worked very closely with AMD to optimize this technology," giving developers "another powerful tool for great performance and visual quality for players." He also pointed to continued collaboration between the two companies, including a project called Helix that will "leverag[e] FSR Diamond to power what comes next."

The announcement follows a similar move on PS5

The timing places AMD's news just weeks after Sony and AMD shipped Quick Spectral Super Resolution, or QSSR, to the base PlayStation 5 as an output of their joint Project Amethyst effort. Jack Huynh, senior vice president and general manager of AMD's computer and graphics group, told The Verge the aim is "to bring that work to more gamers," adding: "We didn't just bring it over, we made it better. We went back into the model, we tuned it and optimized the code path."

Why it matters

Machine-learning upscaling has largely been the preserve of recent, high-end hardware. Extending FSR 4.1 to a years-old GPU family, thin-and-light laptop chips, handhelds and consoles brings a modern rendering technique to an enormous installed base that was otherwise frozen out of it. On Xbox in particular, the upscaler hands developers a stronger tool for balancing image quality against performance on fixed hardware, and the Series S — the weakest current-generation console — arguably has the most to gain. The announcement also signals that the console upscaling race is heating up: Sony has its Amethyst-derived QSSR on PS5, and Microsoft is now deepening its own AMD partnership under the Helix banner. For players, the practical outcome is straightforward: games should look and run better on hardware they already own, without waiting for a new generation of devices.

  • #amd
  • #xbox
  • #radeon
  • #upscaling
  • #gpu
  • #gaming

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