· via dev.to (home feed)
Meta ends Quest 2 and Quest Pro support after final OS update early next year
Meta will drop support for the Quest 2 and Quest Pro after a final OS update early next year, as HorizonOS development shifts to next-generation headsets.

Meta calls time on Quest 2 and Quest Pro
Meta has officially confirmed that it is ending support for the Quest 2 and Quest Pro headsets. According to Road to VR, relayed through a developer post on dev.to, both devices will receive one final operating system update early next year, after which HorizonOS development moves entirely to Meta's next generation of hardware.
The announcement formally retires two headsets from active platform development. What the summary in the dev.to post does not address is how long Meta will keep issuing security fixes, whether the Quest storefront and existing apps will continue to function on the retired devices, or how long online services will stay available. Those details will determine whether the headsets remain genuinely usable or gradually drift into legacy hardware.
The question every hardware transition asks
The dev.to post opens with the question that accompanies every generational handover: whether an older device is still worth using. For most owners the answer is a matter of budget and patience. But the author, whose team builds a vision-training app for Quest headsets, argues that some users face a sharper version of the question — not whether the device is still good enough, but whether the daily routine running on it can continue.
A training routine that outlives the hardware
The case in point is amblyopia, commonly called lazy eye. Training for the condition is a sustained daily practice rather than a one-time fix, and it fails when the content becomes tedious. That motivated Seven Sports, the team behind the post, to build Amblyotube, a Quest app that lets users watch YouTube-style videos while the headset feeds each eye a deliberately different version of the scene.
Technically, the app operates inside a single render pipeline. The dominant eye receives an adjustable digital blur, while the weaker eye sees boosted cues: an AI component detects people in the frame and outlines them in red with rhythmic flashing highlights. An optional wedge-occlusion mode divides the scene between the two eyes to ease binocular rivalry, and colour cues on each side nudge the brain toward fusing a single 3D image.
The post also describes an engineering trade-off familiar to any VR developer: running person-detection every frame improves accuracy but risks blowing the frame budget, which in VR translates to nausea. The team tuned the detection cadence to the content, locked the flash rhythm to a steady cycle, and computed the blur shader at low resolution before upsampling to keep rendering costs down.
The app is positioned carefully in the post: a supplementary aid for binocular coordination and depth perception, not a diagnosis or cure, recommended at 30 to 40 minutes per day for users aged 13 and over.
Why it matters
End-of-support announcements are usually framed as hardware news, but they are equally a software-dependency story. A large installed base of Quest 2 and Quest Pro units will soon sit on a frozen operating system, and every app that relies on continued platform maintenance — fitness trackers, training tools, therapy aids like Amblyotube — inherits that freeze. Developers of such apps now have to decide whether to keep supporting stale hardware, require users to upgrade, or shoulder both paths.
For Meta, the move signals where its engineering effort is heading: HorizonOS development now belongs to next-generation hardware, and owners of the retired headsets must weigh an upgrade against running software that will no longer move forward. And for users whose daily routines run on a headset, the dev.to post's argument is hard to dismiss — hardware generations end on a vendor's schedule, but the routines built on them have to survive on the user's.
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