· via dev.to (home feed)
Meta to end Quest 2 and Quest Pro support with final OS update early next year
Meta will ship a final OS update for Quest 2 and Quest Pro early next year and is trimming HorizonOS work ahead of its VR glasses, according to a post on dev.to.

Meta is retiring the Quest 2 and Quest Pro. According to a post on dev.to, the two headsets will receive one last operating system update early next year, after which they are not expected to get further OS releases. The same report says Meta is also cutting back on HorizonOS development ahead of a Meta VR glasses product expected next spring.
What the wind-down means for owners
The dev.to author, a VR developer, argues that a sunset date on a headset is less dramatic than it sounds for day-to-day use. The hardware keeps working, and the apps and content people already rely on continue to run — in the author's framing, what you do inside a headset tends to outlive the headset itself. What ends is the arrival of new platform software: once the final update ships, owners of the two devices should not expect further OS-level changes.
The pairing of the two announcements matters. A last update for older hardware, combined with reduced HorizonOS work and a new glasses product on the horizon, points to Meta consolidating its engineering effort around whatever comes next rather than maintaining many headset generations in parallel.
A developer staring at the deadline
The post illustrates the stakes with the author's own project. Amblyotube, built by Seven Sports, is a Quest app for visual coordination exercises aimed at amblyopia, commonly called lazy eye. It works by showing each eye a deliberately different image while the user watches ordinary video — for instance, softening the dominant eye's view while highlighting people on screen for the weaker eye — so the weaker eye has to do more of the work. The author is careful to describe it as a supplementary training tool rather than a diagnosis or a cure, and directs anyone with amblyopia to an eye care professional.
An app like this depends on routine. The author notes the training only pays off with short daily sessions sustained over months, so a headset reaching end of support puts an implicit time limit on that routine. The engineering lesson drawn in the post is broader: per-eye rendering pipelines, on-device detection and stereo overlays designed to stay fusable are portable techniques, and apps built that way can move to new hardware instead of retiring with the old.
Why it matters
A final OS update for the Quest 2 and Quest Pro marks the point where a large slice of Meta's VR installed base stops moving forward with the platform. Developers now face a familiar platform dilemma: how long to keep supporting devices the vendor has set aside, and when to concentrate on newer hardware. Users face a quieter question about whether headset-dependent routines carry across the transition. And with HorizonOS work reportedly being scaled back ahead of Meta's glasses, the coming year looks like a consolidation phase for the platform. The takeaway the dev.to author offers builders is to treat hardware generations as temporary and design XR software that can be carried to whatever ships next.
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- #meta-quest
- #horizonos
- #xr
- #os-updates